Total Conversion

Heart of Adventure

by Mark Barazzuol · Role-playing

Heart of Adventure

Real-time party battles in ever-new dungeons, and a hero's road from village to war.

Heart of Adventure is a fantasy role-playing game of real-time party battles. Lead a band of up to four heroes - fighters, clerics, magic-users, elves, dwarves, thieves, druids, mystics and more - through dungeons that are built anew every time: tombs and barrows, wizards' towers, keeps, mines, sea caves, giants' caves, tar pits, evil temples and forest lairs, each with its own layout, monsters, traps, secret doors and a prize at the bottom.

Fights play out in real time from above. You steer one hero and the rest follow your lead, or friends take them over on the same screen with controllers (up to four players, split screen). Spells are aimed with templates, torches and braziers light the dark, doors can be picked, forced or held shut by magic, and foes break and surrender when a fight turns. When a companion falls, the rest mourn them once the fighting is over.

The campaign, the hero's road, starts with one level-1 hero a few miles from a village, on a continent made fresh for each game. Talk to the villagers, take jobs from the tavern, hire companions, play your class's origin story, and work your way up to the lord's court, great quests, a stronghold of your own and a war. Quick Play drops you straight into a dungeon delve, a field battle or a castle siege.

Its pictures, music, sounds and maps are all new, made for this game. It is in alpha and changes almost daily.

Built upon Fantasy Empires (1993).

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